Sunday, April 15, 2012

EDUC-6713I-4 Reflection

Before I started this course I did not know what a GAME plan was. I mean I planned my lessons and assessments but a GAME plan is much more. A GAME plan stands for Goals, Actions, Monitor, Evaluate, and helps one determine how they learn best (Laureate Education, Inc., 2010). Creating lesson plans is only part of the goals. Teaching the lesson is part of the actions taking place, monitoring student learning is part of the monitoring piece and evaluating student progress and teaching effectiveness is obviously part of the evaluation (Laureate Education, Inc., 2010). Part of a good GAME plan is incorporating self-directed learning, creative thinking, technology integration, and content learning. Dr. Katherine Cennamo identifies the process for creating critical thinkers as identifying goals, thinking about what you know, brainstorming ideas, identifying alternative ideas, seeking additional perspectives, and engaging in reflective judgment (Laureate Education, Inc., 2010).

My GAME plan consisted of my confidence and proficiency in technology. My actions consisted of establishing computer tutorials that my students can follow and reviewing the software’s will help monitor my progress. Lastly I planned to evaluate and extend my learning through discussing my goals and strategies with my colleagues. What I have learned about planning a GAME plan is that the planning is probably one of the most important factors. Many of us as educators already do most of the things that a GAME plan consists of but we never think of it in this way. We all plan our lessons, teach our lessons, monitor our student’s success as well as our own and evaluate it as well. One thing that we may not do as much is collaborate with our colleagues. This is one thing that I have tried to do more of and it definitely pays off. My new learning’s will greatly affect my teaching practices because my colleagues will help me with new ideas and teaching strategies. One way to revise my GAME plan is to input a way to accommodate for time. Reflecting on lessons and communicating with colleagues takes time in order for them to be successful so I must accommodate for the time needed. This directly affects how I might use my GAME plan with my students because if I need to change anything based on my meeting with my colleagues, I will need to implement this with my students so everything must be sequential.


I have learned about so many great ideas involving technology. There are many great applications available for project based learning. The national Council for Teachers of Mathematics Illumination’s website, along with Geometer’s Sketchpad has a lot of great uses for a math classroom. Due to what I have learned about networking and online collaboration, I am becoming more of an advocate for using blog’s and Wiki’s in the classroom. I like the idea of students being able to communicate outside of the classroom so by the next day, we could have a class discussion on a topic; it saves time and allows the students to learn while using technology. Not only could that but my students communicate to students from another class, another state, or even another country. This would not be possible without the use of technology. Digital storytelling is a great way for students to use digital media, research a topic and put together a video. Students are learning the content while having fun and learning multiple skills that will carry them through high school, college and hopefully their career as well. 
Laureate Education, Inc. (Executive Producer). (2011). “Promoting Self-Directed Learning With Technology”. Baltimore, MD: Author